Fender Rumble Studio 40

Fender Rumble Studio 40 Stage 800 User Manual PRESETS

Fender Rumble Studio 40

PRESET BASICS

Rumble Studio 40/Stage 800 comes with 100 sequentially numbered presets, and users can create and add even more. Each preset has three “layers” that appear in the DISPLAY WINDOW. These are the PRESET LAYER (top), SIGNAL PATH LAYER (middle) and CONTROLS LAYER (bottom); the three LAYER BUTTONS provide access to each layer (see illustration below).

The PRESET LAYER is active when the amplifier is first turned on (on startup, Rumble Studio 40/Stage 800 loads the last preset used). To scroll through presets, turn the ENCODER (see illustration below); whichever preset is displayed becomes active. Presets can also be selected by footswitch (see pages 48-49).

The first preset (01) is shown here in the PRESET LAYER.

The SIGNAL PATH LAYER of each preset consists of one of Rumble Studio 40/Stage 800’s many amplifier models, and one or more of dozens of effects and their order (or no effects in some cases). The amp model appears in the center of the SIGNAL PATH LAYER display. Effects appear in slots to either side of the amp model, representing their position in the signal path—“pre” to the left (placed “before” the amp) or “post” to the right of the amp model (as in an effects loop). Select any of these items by turning the ENCODER; the selected item in the SIGNAL PATH LAYER will have a white indicator arrow below it and text describing its position above it (see illustration below).

The amp model within the preset is selected here in the SIGNAL PATH LAYER, as indicated by the white arrow and the word “amplifier.” It is flanked by one occupied effect slot (right) and one empty effects slot (left).

The CONTROLS LAYER of each preset displays information on whatever amp or effect is highlighted in the SIGNAL PATH LAYER. Amp control knob settings are displayed by default (see illustration below); effects control settings are displayed when an effect is highlighted in the SIGNAL PATH LAYER. Amp and effects controls are selected by turning the ENCODER.

Close-up detail of the CONTROLS LAYER, in which the gain control for the amp model within the preset is selected.

Each preset can be used as is. With many different amp models, effects types and control settings to choose among, however, each preset’s SIGNAL PATH LAYER and CONTROLS LAYER settings can easily be modified and saved for personally individualized sounds (see “Editing and Saving Presets,” pages 10-13).

ORGANIZING PRESETS

Rumble Studio 40/Stage 800 features a PRESET ORGANIZER menu option that lets the user move a preset (and rename it if so desired), clear a preset, or restore all presets to original factory settings. Each of these functions is described below.

MOVING A PRESET

A preset can be moved to another position in the presets list. To do so, press the MENU utility button and use the ENCODER to scroll to and select “PRESET ORGANIZER” (see illustration below).

Use the ENCODER to scroll to and select the “MOVE PRESET” option (see illustration below).

From the list of presets shown. Use the ENCODER to scroll to and select the preset to be moved. When a preset is selected to be moved, the box containing its name changes from blue to amber (see illustration below).

Turn the ENCODER to move the amber-highlighted preset to a different position in the preset list; then press the ENCODER to assign the preset to that new position. The amber box containing the preset name will then change back to blue (see illustration below).

Note that when moving a preset to a new position, it assumes the correct sequential numerical value for that position; accordingly, all other presets are then “shifted” into correct sequential numbering.

CLEARING A PRESET

Rumble Studio 40/Stage 800 presets cannot be deleted. They can, however, be “cleared”—meaning that the preset remains in place but is “emptied” of its original contents (control settings, amp model, effects). If it is part of a Setlist, the cleared preset will remain in the Setlist.

Note that when a preset is cleared, its original sequential number will remain in place, and it will by default contain only the “Studio Preamp” amp model (and its controls).

To clear a preset, first press the MENU utility button and use the ENCODER to scroll to and select “PRESET ORGANIZER” (see illustration below).

Use the ENCODER to scroll to and select the “CLEAR PRESET” option (see illustration below).

A list of presets will then appear with the preset to be cleared highlighted in red in the middle. Press the ENCODER on the red-highlighted preset to clear the preset (see illustration below).

Rumble Studio 40/Stage 800 will then verify whether the user wants to clear the preset by prompting a choice of “YES” (clear) or “NO” (do not clear). This prompt will also note that clearing the preset may affect Setlists (if indeed that preset is included in a Setlist). Use the ENCODER to select “YES” or “NO,” and press the ENCODER on either option (see illustration below).

On selecting “YES” (clear preset), the preset will remain in place but will automatically be re-titled “EMPTY.” If done clearing presets at this point, return to the main menu by pressing the top LAYER BUTTON corresponding to the onscreen prompt “BACK.”To return to the current (and now empty) preset, press the MENU utility button. As noted above, the now-cleared preset will contain only its original sequential number and the default “Studio Preamp” amp model (see illustration below).

RESTORING PRESETS

Rumble Studio 40/Stage 800’s PRESET ORGANIZER also includes a “RESTORE PRESETS” option that returns all presets to the original factory settings. To do this, first press the MENU utility button and use the ENCODER to scroll to and select “PRESET ORGANIZER” (see illustration below).

Use the ENCODER to scroll to and select the “RESTORE PRESETS” option (see illustration below).

Rumble Studio 40/Stage 800 will then verify whether the user wants to restore all amp presets by prompting a choice of “YES” (restore) or “NO” (do not restore), made by pressing the LAYER BUTTON corresponding to either choice (see illustration below).

EDITING AND SAVING PRESETS

Within each preset, the amplifier control knob settings, amp models, and effects types and parameters can be tailored to individual preference. When a preset is selected, the box containing its number is blue, indicating that no edits have been made to it (see illustration below).

When edits to a preset have been made, the box containing the preset number changes to red, and the SAVE utility button illuminates (see illustration below). If an edited setting is not saved, the preset will revert to its previous settings when returning to the preset after leaving it, or when turning the amplifier off and back on again.

SAVING EDITED PRESETS

Once a preset is edited, there are three options for saving it. These options are accessed by pressing the SAVE utility button and using the ENCODER to scroll to and select one of the three options, described below.

SAVE: For saving the edited preset using the same name and in its original position (see illustration below).

SAVE AS: For moving the edited preset to a different position and saving it with or without a different name. The preset can be moved to a numbered empty slot, or it can replace (overwrite) an existing preset occupying another numbered slot.

To move the edited preset to an empty slot and save it with the same name, first press the SAVE utility button; use the ENCODER to scroll to and select “SAVE AS.”The preset name will be highlighted in red (see illustrations below).

Move the highlighted preset by turning the ENCODER to any empty preset slot (which will then be highlighted in blue); press the SAVE utility button to save the edited preset to the empty slot (see illustration below).

To move the edited preset to an empty slot and save it with a different name, follow the same steps above; but instead of pressing the SAVE utility button at the end, press the ENCODER to activate a cursor. Enter a new name by scrolling through and selecting characters by turning and pressing the ENCODER. (see illustration below). Press the SAVE utility button when renaming is complete, or press the top LAYER button (corresponding with onscreen prompt “back”) to return to the previous screen.

To move the edited preset to a slot already occupied by an existing preset and save it with the same name, press the SAVE utility button and use the ENCODER to scroll to and select “SAVE AS” (as described on page 11); as noted previously, the name of the preset to be moved will be highlighted in red.

Move the highlighted preset by turning the ENCODER to any already-occupied preset slot (red); press the SAVE utility button to save the edited preset to that slot and overwrite the previous preset (see illustrations below).

Note that when overwriting a preset in this manner, the preset previously assigned to the position selected is erased from the amplifier. The only way to recover it is to use the “RESTORE PRESETS” option in the PRESET ORGANIZER (see page 9), an option that returns all presets to the original factory settings.

To move the edited preset to a slot already occupied by an existing preset and save it with a different name, press the SAVE utility button and use the ENCODER to scroll to and select “SAVE AS,” after which the name of the preset to be moved will be highlighted in red (as described above and on page 11). Then move the highlighted preset by turning the ENCODER to any already-occupied preset slot (red).

At the new position, press the ENCODER. The user will then be prompted to OVERWRITE the existing preset in that position. Use the ENCODER to scroll to and select either “YES” or “NO” (see illustration below).

Selecting “YES” takes the user to the renaming screen; use the ENCODER to enter a new name using the process described at the bottom of page 11. Press the SAVE utility button when renaming is complete. Selecting “NO” returns the user to the previous screen in which the preset name is highlighted in red in its original position.

Note that when overwriting a factory preset in this manner, the preset previously assigned to the position selected is erased from the amplifier. The only way to recover a factory preset is to use the “RESTORE PRESETS” option in the PRESET ORGANIZER (see page 9), an option that returns all presets to the original factory settings.

RENAME: For saving the edited preset in its original position and giving it a different name. To do this, press the SAVE utility button and use the ENCODER to scroll to and select “RENAME.”The preset name will be highlighted in red (see illustrations below). Use the ENCODER to enter a new name using the process described on page 11, then press the SAVE utility button when renaming is complete.

EDITING PRESET AMPLIFIER CONTROL KNOB SETTINGS

As noted in the “Control Panel” section above, users can change a preset’s amplifier control knob settings by turning the physical control knobs on the top panel (except for Master Volume). This synchronizes the modified settings of the physical control knobs with their corresponding digital counterparts.

These settings can also be changed by editing the digital control knob positions within the CONTROLS LAYER, which displays the controls specific to the amp in use. To do this, first access the CONTROLS LAYER by pressing its LAYER BUTTON (see illustration below).

Press the bottom LAYER BUTTON to access the CONTROLS LAYER for the amp model within the preset.

Once in the CONTROLS LAYER, turn and press the ENCODER to scroll through and select a specific digital amp control knob. Then turn the ENCODER again to change that control’s setting. When a control setting is changed, the box containing the preset number changes from blue to red (indicating that a preset edit has been made), and the SAVE utility button illuminates. With the new control setting in place, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations on following page).

Turn the ENCODER to scroll among amp model control knobs.

Press the ENCODER to select an amp model control knob for adjustment.

Turn the ENCODER again to adjust the selected amp model control knob to preference.

Additional amp and control settings can be found by continuing to scroll through the CONTROLS LAYER of various amp models within the presets. These consist of “deeper” parameters such as (depending on amp) compression sag, bias and gate controls. Different speaker cabinet models are also included. Scroll through, select, adjust and save these additional parameters in the same manner described directly above (see illustrations below).

Close-up detail showing additional amp and control settings found in the CONTROLS LAYER; in this case for the “British Colour” amp model.

Scroll among, select and adjust additional CONTROLS LAYER amp and control settings using the ENCODER.

REPLACING PRESET AMPLIFIER MODELS

To replace an amplifier model within a preset, access the SIGNAL PATH LAYER by pressing its LAYER BUTTON. The preset amp model will be highlighted. Press the ENCODER to access and scroll through a menu of amp models; select a new amp model by pressing the ENCODER again. When a new amp model is selected, the box containing the preset number changes from blue to red (indicating that a preset edit has been made), and the SAVE utility button illuminates (see illustrations below). With the new amp model in place, further edits can then be made or the SAVE utility button can be pressed to keep completed edits. Note that pressing the PRESET LAYER button corresponding to the circled “X” in the DISPLAY WINDOW closes the amp menu.

To replace preset amp model highlighted in the SIGNAL PATH LAYER (as indicated here by the white arrow below it and the label “amplifier” above it) with a different amp model, first press ENCODER to access a menu of other amp models.

Turn ENCODER to scroll through menu of amp models.

Press ENCODER again to select a new amp model for the preset.

With the new amp model in place, continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

AMPLIFIER AND CABINET MODELS

This table lists the preset amplifier and speaker cabinet models in Rumble Studio 40/Stage 800, with a brief description of each. Rumble models will be continually revised and updated; this manual indicates current amp models in use at time of initial publication.

AMP MODELS

Studio Preamp

Direct-to-mixing-desk studio purity with clean, uncolored tonal response

Tube Preamp

Similar to the above, but like a tube console for increased harmonic coloration

Rumble® V3

Based on the clean-to-gritty tone of Fender’s best-selling bass amps

Bassman® TV

Based on the original-era boom of Fender’s vintage “TV-Front” Bassman

Dual Showman®

Based on the ’60s/’70s all-tube Fender classic used on big stages everywhere

’59 Bassman®

Based on Fender’s celebrated open-back 4x10 combo of the late 1950s

Rumble V2

Based on Fender’s popular Rumble V2 series of 2010-2014

Bassman® 300 Pro

All-tube giant with distinctively versatile tone shaping and blendable overdrive

Monster

High-gain all-tube boutique guitar amp model re-imagined for bass

’70s British

Inspired by a late ’60s/early ’70s Marshall Super Bass, a quintessential early hard-rock bass amp

British Colour

Inspired by the “sludgy” majesty of 1970s-era Orange amps

British Watts

Inspired by the classic cleaner-toned British stack, the original 100-watt Hiwatt

DR103

Redhead

Inspired by the full-range high-end 1990s indispensability of the SWR® Redhead

KGB-800

Based on the ’80s/’90s-era power and clarity of the Gallien-Krueger 800RB

Rockin’ Peg

Inspired by the seismic all-tube sound of the Ampeg SVT

Super Bassman

Based on the “Vintage” channel of Fender’s present-day flagship bass amp

Super Bassman OD

Fender’s present-day flagship bass amp, with blendable tube overdrive

’66 Flip-Top

Based on the beloved mid-’60s Ampeg B-15NF

Rumble, Bassman, Showman and Redhead are trademarks of FMIC. All other non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

CABINET MODELS

1x8

Under-powered vintage small-speaker sound with interesting bass tonality

1x10 Rumble® V2

Variation on single 10” Fender combo amp punch

1x12 Rumble V2

Variation on single 12” Fender combo amp punch

1x15 Rumble V2

Variation on single 15” Fender combo amp boom

1x10 Rumble V3

Based on the tight punch of Fender’s Rumble 40 Combo

2x10 Rumble V3

Based on Fender’s popular and versatile Rumble 500 Combo

1x15 TV

Based on the single 15” boom of Fender’s vintage “TV Front” Bassman®

1x18

Based on the single 18” might of SWR’s earth-shaking Big Ben subwoofer

2x10 Redhead

Based on SWR’s acclaimed full-range hi-fi combo, the Redhead

2x12 Open

Based on the sound of the open-back Fender Twin-Reverb®

2x12 Sealed

Based on the sound of the closed-back Fender Bandmaster® cab

2x15 Pro

Based on the deep double wallop of Fender’s 2x15 cab with cast-frame drivers

2x15 D130

Based on the Fender Showman® cab with the distinctive attack of JBL® D130F speakers

4x10 Pro

Based on the powerful punch of Fender’s 4x10 cab with cast-frame drivers

4x10 Goliath

Based on the first truly full-range, high-end 4x10 cab, the SWR® Goliath

’59 Bassman

Based on Fender’s celebrated open-back 4x10 combo of the late 1950s

4x12 75 Watt

Based on the Marshall 1960B cabinet with four 12” 75-watt Celestion® speakers

4x12 GB

Based on a Marshall cabinet with four 12” Celestion® Greenback speakers

4x12 V30

Based on a Marshall cabinet with four 12” Celestion® Vintage 30 speakers

8x10 Vintage

Inspired by the old-school seismic might of the Ampeg SVT 8x10 cabinet

8x10 Neo

Based on Fender’s 8x10 cab with neodymium speaker magnets

8x10 Pro

Based on Fender’s clear-sounding 8x10 cab with ceramic drivers

1x15 Flip-Top

Based on a mid-’60s Ampeg B-15NF speaker cabinet

Rumble, Bassman, Twin Reverb, Bandmaster, Redhead and Goliath are trademarks of FMIC. All other non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

EDITING EFFECTS

In addition to amp models, each preset also features various combinations of effects. Effects can be edited in several ways—they can be bypassed, replaced, moved, added or deleted. Further, the individual settings of each effect can be modified. Each option is explained below and on the following pages.

Editing the types of effects in use and their position in the signal path happens in the SIGNAL PATH LAYER. To do this, first access the SIGNAL PATH LAYER by pressing its corresponding LAYER BUTTON, which will automatically highlight the amplifier model in use first. To highlight an effect, turn the ENCODER in either direction (see illustrations below). The effect will be highlighted with a white arrow below it and a label above it.

To access effects, first press the middle LAYER BUTTON to enter SIGNAL PATH LAYER.

Turn the ENCODER in either direction to highlight an effect (as indicated here by the white arrow below it and label above it).

For each preset, note that a placeholder symbol consisting of a plus sign (+) in a circle appears at the right and left ends of the SIGNAL PATH LAYER (see illustration below). This symbol indicates an open slot into which an effect can be moved or added (see “Adding an Effect,” page 22). In many presets that include one or more effects, the user must scroll to the far right or far left using the ENCODER in order to see this symbol.

Close-up detail of a different preset that includes an open slot in which an effect can be placed, marked here by a placeholder symbol (a plus sign in a circle) at the far left end of the SIGNAL PATH LAYER.

BYPASSING AN EFFECT

There are two ways to bypass effects. The first is a general on-off feature that simply turns off all effects in all presets with a single press of a button. The second lets users bypass specific individual effects within a preset.

To turn off (and back on) all Rumble Studio 40/Stage 800 effects in every preset, press the X FX utility button. There is no option to save; this is merely a quick way to turn all effects off and back on. When pressed, X FX utility button illuminates and a blue “bypass” label appears above each effect (see illustration below). If specific effects have already been bypassed in a preset, use of the X FX utility button will not turn them back on.

The “X FX” utility button illuminates when pressed, bypassing all effects in all presets (indicated by blue “BYPASS” labels above each effect).

To bypass specific individual effects within a preset, highlight it in the SIGNAL PATH LAYER and press the ENCODER. Select “BYPASS” from the menu of effects placement options and press the ENCODER again. The SIGNAL PATH LAYER will then indicate that the effect has been bypassed; the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now bypassed, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below).

To bypass a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Turn ENCODER to highlight “BYPASS” in effects placement options menu, then press the ENCODER to select it.

With the effect bypassed (as indicated here by white arrow below it and blue box containing the label “BYPASS” above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

REPLACING AN EFFECT

To replace an effect, highlight the effect to be replaced in the SIGNAL PATH LAYER and press the ENCODER. Select “REPLACE” from the menu of effects placement options and press the ENCODER again. Select one of the effects categories that will appear—Stompbox, Modulation, Delay or Reverb—and press the ENCODER to access the effects in that category. Scroll through the effects and press the ENCODER to select one as a replacement.

The SIGNAL PATH LAYER will then display the new effect and indicate that the original effect has been replaced; the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now replaced, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page). Note that pressing the PRESET LAYER button corresponding to the circled “X” in the DISPLAY WINDOW closes the effects placement option and effects category menus; pressing it when it corresponds to the label “back” (as on the effects menu) returns the user to the previous screen.

To replace a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Turn the ENCODER to highlight “REPLACE” in effects placement options menu, then press the ENCODER to select it.

Turn the ENCODER to highlight an effects category, then press ENCODER to select it.

Turn the ENCODER to highlight a replacement effect, then press ENCODER to select it.

With the effect replaced (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

MOVING AN EFFECT

To move an effect to a different position in the signal path, highlight the effect to be moved in the SIGNAL PATH LAYER and press the ENCODER. Select “MOVE” from the menu of effects placement options and press the ENCODER again. An amber box will appear around the selected effect name, along with a blinking white arrow indicating that the effect is ready to be moved. Turn the ENCODER to reposition the selected effect; press the ENCODER to place the effect in a new position.

The SIGNAL PATH LAYER will then display the effect in its new position; the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now moved, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page).

To move a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Turn the ENCODER to highlight “MOVE” in effects placement options menu, then press the ENCODER to select it.

The selected effect, highlighted with a white arrow below it and label above it, appears in an amber box indicating that it is ready to be moved to a different position in the signal path by turning the ENCODER.

After moving the selected effect by turning the ENCODER, press the ENCODER to select its new position in the signal path.

With the effect moved to a new position (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

ADDING AN EFFECT

There are two ways to add an effect.

In the first method, highlight one of the two placeholder plus-sign symbols in the SIGNAL PATH LAYER by turning the ENCODER. The circle containing the plus-sign symbol will turn green. Press the ENCODER to see a menu of effects categories—Stompbox, Modulation, Delay and Reverb. Highlight a category by turning the ENCODER, then press the ENCODER to access the effects in that category. Scroll through the effects and press the ENCODER to select an effect.

The SIGNAL PATH LAYER will then display the newly added effect in a green box with a blinking white arrow below it and a label above it, indicating that the effect can be moved to a different position (if preferred) by turning and then pressing the ENCODER.

When an effect is added, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now added, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page). Note that pressing the PRESET LAYER button corresponding to the circled “X” in the DISPLAY WINDOW closes the effects category and effect menus; pressing it when it corresponds to the label “back” returns the user to the previous screen.

To add an effect, highlight the placeholder plus-sign symbol by turning the ENCODER to it. The circle containing the plus-sign symbol will turn green. Press the ENCODER to access a menu of effects categories.

Select an effects category by scrolling to it and pressing the ENCODER.

Select an effect by scrolling to it and pressing the ENCODER.

The newly added effect, highlighted with a white arrow below it and label above it, appears in a green box indicating that it can be left in place or moved to a different position in the signal path by turning the ENCODER.

After moving the newly added effect by turning the ENCODER, press the ENCODER to select its new position in the signal path.

With the added effect in position (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

In the second method of adding an effect, highlight an existing effect in the SIGNAL PATH LAYER and press the ENCODER. Select “ADD FX” from the menu of effects placement options and press the ENCODER again. Select one the four effects categories that will appear and press the ENCODER to access the effects in that category. Scroll through the effects and press the ENCODER to select an effect.

The SIGNAL PATH LAYER will then display the newly added effect in a green box with a blinking white arrow below it and a label above it, indicating that the effect can be moved to a different position (if preferred) by turning and then pressing the ENCODER.

When an effect is added, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now added, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page).

In another way to add an effect, highlight an existing effect within a preset by turning the ENCODER to it and pressing the ENCODER to see a menu of four effects categories.

Select “ADD FX” in the effects placement options menu by scrolling to it and pressing the ENCODER.

Select an effects category by scrolling to it and pressing the ENCODER.

Select an effect by scrolling to it and pressing the ENCODER.

The newly added effect, highlighted with a white arrow below it and label above it, appears in an green box indicating that it can be left in place or moved to a different position in the signal path by turning the ENCODER.

After moving the newly added effect by turning the ENCODER, press the ENCODER to select its new position in the signal path.

With the added effect in position (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

DELETING AN EFFECT

To delete an effect from the signal path, highlight the effect in the SIGNAL PATH LAYER and press the ENCODER. Select “DELETE” from the menu of effects placement options and press the ENCODER again; the effect will be removed from the signal path and another effect in use (if any) will shift into its place. If the deleted effect was the only effect in the signal path (pre or post), a placeholder symbol consisting of a plus sign (+) in a circle will appear in its spot.

When an effect is deleted, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now deleted, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page).

To delete a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Select “DELETE” in the effects placement options menu by scrolling to it and pressing the ENCODER.

The SIGNAL PATH LAYER will then show the effect has been deleted (as indicated by white arrow), either by replacing it with a plus-sign placeholder symbol (as seen here) or by shifting another effect (if present) into its position.

EDITING EFFECTS SETTINGS

To edit the control settings of a particular effect, turn the ENCODER to highlight the effect in the SIGNAL PATH LAYER, then press the CONTROLS LAYER button, which presents the individual controls for each effect. Turn the ENCODER to scroll through available effect controls, which will each turn blue as they’re highlighted, and press the ENCODER to select a specific effect control, which will then turn red.

After selecting a specific effect control, turn the ENCODER to edit that specific effect control to preference, and press the ENCODER again to keep the edited effect control setting. The edited effect control will then turn from red back to blue. When an effect control is edited, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now edited, further effects control edits can then be made or the SAVE utility button can be pressed to keep completed preset edits (see illustrations below and on next page).

To edit the settings of a particular effect, highlight the effect in the SIGNAL PATH layer by scrolling to it with the ENCODER; then press the CONTROLS LAYER button.

In the CONTROLS LAYER, highlight an effect control by scrolling to it using the ENCODER; each effect control turns blue as it’s highlighted.

Press the ENCODER to select a specific effect control for adjustment, which will then turn red.

Turn the ENCODER to edit the selected effect control to preference.

Press the ENCODER to keep the edited effect control setting; the effect control will return to blue.

With the specific effect control edited to preference, continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

USING THE TAP TEMPO BUTTON

In presets that include Modulation effects, Delay effects or both*, the TAP utility button flashes in time with the default rate of the first delay effect in the signal path (or first modulation effect if no delay effect is present). This rate can be left as is, or it can be modified using the TAP utility button. To set a new TAP tempo, tap the flashing TAP utility button at the desired tempo at least two times (see illustration below). The TAP utility button will function regardless of which layer is highlighted (PRESET LAYER, SIGNAL PATH LAYER or CONTROLS LAYER).

To change the tempo of the first delay effect (or modulation effect if no delay effect is present), tap the TAP utility button at the desired tempo.

Various time parameters for all delay and modulation effects in the signal path can be adjusted in the CONTROLS LAYER without use of the TAP utility button. In the SIGNAL PATH LAYER, use the ENCODER to highlight the delay or modulation effect to be modified; its controls will then appear in the CONTROLS LAYER. Enter the CONTROLS LAYER by pressing its corresponding layer button, and scroll to the time parameter to be changed using the ENCODER. Press and turn the ENCODER to select and adjust the desired time value, during which the window containing the time value will turn red; press the ENCODER again to keep the new time value (see illustration below).

Delay and modulation effects tempos can also be changed by highlighting the time parameter’s numerical value in the CONTROLS LAYER, then pressing and turning the ENCODER to set the desired tempo.

* Rumble Studio 40/Stage 800 modulation and delay effects are listed on pages 30 and 31.

EFFECTS TYPES

Rumble Studio 40/Stage 800 onboard effects are organized into four category menus: Stompbox effects (18), Modulation effects (13), Delay effects (9) and Reverb effects (12). Names and descriptions of each appear below, by category. Rumble Studio 40/Stage 800 effects will be continually revised and updated; this manual indicates current effect types in use at time of initial publication.

STOMPBOX EFFECTS

Modern Bass OD

DI with overdrive inspired by the Tech 21 SansAmp Bass Driver

Greenbox

Overdrive effect inspired by the original late-’70s Ibanez TS808 Tube Screamer

Overdrive

Versatile Fender overdrive specially designed for flexibilty

Blackbox

Distortion effect inspired by the Pro Co RAT

Yellowbox

Distortion effect inspired by the ’70s-era MXR Distortion Plus

Orangebox

Distortion effect inspired by the original late-’70s Boss DS-1

Big Fuzz

Distortion effect inspired by the Electro-Harmonix Big Muff

Varifuzz

Versatile Fender fuzz with bass tightness control

Octobot

Synth-like combination of octave-down effect plus octave-up fuzz

Ranger Boost

Distortion effect inspired by the ’60s-era Dallas Rangemaster Treble Booster

Simple Comp

Compressor effect inspired by the classic MXR Dyna Comp

Compressor

Compressor with added gain, threshold, attack and release controls

Pedal Wah

Dual-mode wah inspired by the Dunlop Cry Baby and ’60s-era Vox Clyde McCoy wah pedal

Touch Wah

Similar to Pedal Wah above, but controlled by picking dynamics rather than an expression pedal

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

STOMPBOX EFFECTS (CONTINUED)

Envelope Filter

Inspired by the funktastic 1970s Mu-Tron III.

EQ Parametric

Parametric midrange equalizer plus bass and treble controls

EQ7 Graphic (Bass)

Seven-band graphic equalizer based on the Boss GE-7B

EQ7 Graphic (Wide)

Seven-band graphic equalizer based on the Boss GEB-7

MODULATION EFFECTS

Note that the TAP utility button works with Rumble Studio 40/Stage 800 modulation effects, and flashes when a preset using one or more modulation effects is in use.

Sine Chorus

Smoothly rounded chorus effect that uses a sine wave for modulation

Triangle Chorus

Distinctive chorus effect that uses a triangle wave for modulation

Sine Flanger

Smoothly rounded flanging effect that uses a sine wave for modulation

Triangle Flanger

Distinctive flanging effect that uses a triangle wave for modulation

Vibratone

Classic late-’60s/early-’70s Fender effect with a rotating speaker baffle

Vintage Tremolo

Classic Fender “stuttering” photoresistor tremolo, as heard in Fender amps such as the Twin Reverb

Sine Tremolo

Smoothly pulsating tube bias tremolo, as heard in amps such as the Fender Princeton Reverb

Ring Modulator

Creatively non-harmonic dissonance from the early era of electronic music

Step Filter

Rhythmically choppy modulation effect that dices notes into distinctly alternating “steps”

Phaser

Long-indispensable jetliner “whoosh” heard on countless recordings

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

MODULATION EFFECTS (CONTINUED)

Phaser 90

Phase shifter effect inspired by the classic ’70s MXR Phase 90

Pitch Shifter

Simple pitch shifter that adds another note above or below the dry signal pitch

Diatonic Pitch

Pitch shifter that produces a chosen musical interval to create harmonized notes in key

DELAY EFFECTS

Note that the TAP utility button works with Rumble Studio 40/Stage 800 delay effects, and flashes when a preset using one or more delay effects is in use.

Mono Delay

Clean, simple and pristine signal repetition

Tape Delay

Based on the analog classic Maestro Echoplex, which had tape imperfections that created distinctive “wow” and “flutter”

Stereo Tape

Similar to Tape Delay above, but with stereo expansion

Multi Tap

Rhythmic delay that can be subdivided into multiple “taps” with differing time intervals

Mono Echo Filter

Mono echo with an evenly spaced wah-like effect on the signal repetitions

Stereo Echo Filter

Stereo echo with an evenly spaced wah-like effect on the signal repetitions

Reverse Delay

Reverses the shape of notes for the classic “backwards guitar” effect

Ping Pong Delay

Repetitions in the stereo field alternate between right and left, imparting a “ping pong” effect

Ducking

Delayed notes “duck” out of the way while playing, and fill in gaps when not playing

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

REVERB EFFECTS

Small Hall

Simulates the kind of bright reverb often heard in, for example, a hall the size of a movie theater

Large Hall

Strong, bright reverb simulating the size of, for example, a major performance hall and other large, cavernous spaces

Small Room

Warmer, less echo-y reverb typical of smaller spaces and classic echo chambers

Large Room

Warm-sounding kind of reverb heard in larger rooms, such as many nightclubs

’63 Spring

Classic early-’60s standalone Fender reverb effect

’65 Spring

Fender reverb effect built into classic mid-’60s Fender amps

Large Plate

The reverb type heard on countless recordings, based on the classic (and pool table-sized) EMT 140

Arena

Simulates the long-trailing reverberation typical of large stadiums and arenas

Ambient

Subtle reverb effect typical of notably smaller spaces (even smaller than Small Room reverb above)

Small Plate

Resonantly metallic reverb with more density and flatness than room and hall reverbs

Shimmer

Sonically radiant combination of reverb and two-octave pitch shift

GA-15 Reverb

Based on the ’60s-era Gibson GA-15 guitar amp reverb, unique in its ability to go “full wet” (no dry signal)

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

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