Fender Mustang GT40

Fender Mustang GT40 GT100 GT200 User Manual PRESETS

Fender Mustang GT40

PRESET BASICS

Mustang GT comes with more than 100 sequentially numbered presets, and users can create and add even more. Each preset has three “layers” that appear in the DISPLAY WINDOW. These are the PRESET LAYER (top), SIGNAL PATH LAYER (middle) and CONTROLS LAYER (bottom); the three LAYER BUTTONS provide access to each layer (see illustration below).

The PRESET LAYER is active when the amplifier is first turned on; the default setting is the first preset (01). To scroll through presets, turn the ENCODER (see illustration below); whichever preset is displayed becomes active. Presets can also be selected by footswitch (see pages 36-37).

The first preset (01) is shown here in the PRESET LAYER.

The SIGNAL PATH LAYER of each preset consists of one of Mustang GT’s many amplifier models, and one or more of dozens of effects and their order (or no effects in some cases). The amp model appears in the center of the SIGNAL PATH LAYER display. Effects appear to either side of the amp model, representing their position in the signal path—“pre” to the left of the amp model (placed “before” the amp) or “post” to the right of the amp model (as in an effects loop). Select any of these items by turning the ENCODER; the selected item in the SIGNAL PATH LAYER will have a white indicator arrow below it and text describing its position above it (see illustration below).

Flanked by two effects, the amp model within the preset is selected here in the SIGNAL PATH LAYER, as indicated by the white arrow and the word “amplifier.”

The CONTROLS LAYER of each preset displays information on whatever amp or effect is highlighted in the SIGNAL PATH LAYER. Amp control knob settings are displayed by default (see illustration below); effects control settings are displayed when an effect is highlighted in the SIGNAL PATH LAYER. Amp and effects controls are selected by turning the ENCODER.

Close-up detail of the CONTROLS LAYER, in which the gain control for the amp model within the preset is selected.

Each preset can be used as is. With many different amp models, effects types and control settings to choose among, however, each preset’s SIGNAL PATH LAYER and CONTROLS LAYER settings can easily be modified and saved for personally individualized sounds (see next section, “Editing and Saving Presets”).

EDITING AND SAVING PRESETS

Within each preset, the amplifier control knob settings, amp models, and effects types and parameters can be tailored to individual preference. When a preset is selected, the box containing its number is blue, indicating that no edits have been made to it (see illustration below).

When edits to a preset have been made, the box containing the preset number changes to red, and the SAVE utility button illuminates (see illustration below).

If an edited setting is not saved, the preset will revert to its previous settings when returning to the preset after leaving it, or when turning the amplifier off and back on again. To save a preset edit, press the illuminated SAVE utility button to get three options (see illustration below): SAVE (keep preset as edited), RENAME (save preset with a new name in its current position) and SAVE AS NEW (save preset in a new position with a new name). Turn the ENCODER to highlight an option; press it to select one.

To enter a new preset name after choosing RENAME or SAVE AS NEW, use the ENCODER to spell out a new name of your choice. Press the ENCODER once to activate the cursor; turn it to choose a character (see illustration below). Press ENCODER again to enter that character and move to the next. Repeat until new name is complete; press the SAVE utility button to keep completed new name, or press the top LAYER button (corresponding with onscreen prompt “back”) to return to the previous screen. Note that when choosing SAVE AS NEW, the preset will be saved in the next available open position (“101” in the illustration below).

EDITING PRESET AMPLIFIER CONTROL KNOB SETTINGS

As noted in the “Control Panel” section above, users can change a preset’s amplifier control knob settings by turning the physical control knobs on the top panel (except for Master Volume). This synchronizes the modified settings of the physical control knobs with their corresponding digital counterparts.

These settings can also be changed by editing the digital control knob positions within the CONTROLS LAYER, which displays the controls specific to the amp in use. To do this, first access the CONTROLS LAYER by pressing its LAYER BUTTON (see illustration below).

Press the bottom LAYER BUTTON to access the CONTROLS LAYER for the amp model within the preset.

Once in the CONTROLS LAYER, turn and press the ENCODER to scroll through and select a specific digital amp control knob. Then turn the ENCODER again to change that control’s setting. When a control setting is changed, the box containing the preset number changes from blue to red (indicating that a preset edit has been made), and the SAVE utility button illuminates. With the new control setting in place, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below).

Turn the ENCODER to scroll among amp model control knobs.

Press the ENCODER to select an amp model control knob for adjustment.

Turn the ENCODER again to adjust the selected amp model control knob to preference.

Additional amp and control settings can be found by continuing to scroll through the CONTROLS LAYER of various amp models within the presets. These consist of “deeper” parameters including sag, bias and gate controls. Different speaker cabinet models are also included. Scroll through, select, adjust and save these additional parameters in the same manner described directly above (see illustrations below).

Close-up detail showing additional amp and control settings found in the CONTROLS LAYER; in this case for the Twin Reverb amp model.

Scroll among, select and adjust additional CONTROLS LAYER amp and control settings using the ENCODER.

REPLACING PRESET AMPLIFIER MODELS

To replace an amplifier model within a preset, access the SIGNAL PATH LAYER by pressing its LAYER BUTTON. The preset amp model will be highlighted. Press the ENCODER to access and scroll through a menu of amp models; select a new amp model by pressing the ENCODER again. When a new amp model is selected, the box containing the preset number changes from blue to red (indicating that a preset edit has been made), and the SAVE utility button illuminates (see illustrations below). With the new amp model in place, further edits can then be made or the SAVE utility button can be pressed to keep completed edits. Note that pressing the PRESET LAYER button corresponding to the circled “X” in the DISPLAY WINDOW closes the amp menu.

To replace preset amp model highlighted in the SIGNAL PATH LAYER (as indicated here by the white arrow below it and the label “amplifier” above it) with a different amp model, first press ENCODER to access a menu of other amp models.

Turn ENCODER to scroll through menu of amp models.

Press ENCODER again to select a new amp model for the preset.

With the new amp model in place, continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

LIST OF AMPLIFIER MODELS

This table lists all the preset amp models in Mustang GT, with a brief description of each. Mustang GT amp models will be continually revised and updated; this manual indicates current amp models in use.

Champ, Deluxe, Bassman, Princeton, Deluxe Reverb and Twin Reverb are trademarks of FMIC. All other non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

Studio Preamp

Direct-to-mixing-desk studio purity with clean, uncolored tonal response

’57 Champ®

Small but mighty late-’50s Fender recording great

’57 Deluxe™

Medium-power late-’50s Fender tweed classic known for thick, compressed overdrive

’57 Twin

Original-era 2x12” tweed classic prized for clean-to-dirty versatility

’57 Bandmaster

Triple-speaker Fender narrow-panel tweed classic known for crisp highs

’59 Bassman®

One of Fender’s greatest tweed amps, which began life as a bass amp before being adopted by countless guitarists

’61 Deluxe

From the “Brownface” era of the Fender Deluxe, this amp splits the difference between tweed and “Blackface” models

’65 Princeton®

Mid-’60s Fender studio favorite with the snappy tone of a single 10” speaker

’65 Deluxe Reverb®

Highly popular mid-’60s Fender with great tone whether clean or dirty, cranked in countless clubs

’65 Twin Reverb®

An indispensable mid-’60s stage-and-studio favorite prized for producing the Fender clean tone

Excelsior

An elegantly eccentric modern-day Fender model with the distinctive thump of a 15” speaker

’66 GA-15

Inspired by a 1966 Gibson GA-15RVT Explorer, known for its cavernous “full-wet” reverb setting

’60s Thrift

Inspired by the garage-classic 1960s Sears Silvertone beloved of today’s retro/alternative players

British Watts

Inspired by the original 100-watt Hiwatt DR103, which is the classic cleaner-tone British stack

’60s British

Inspired by the Vox AC30, which powered the British Invasion and produced remarkable clean and dirty tone

’70s British

Inspired by a late-’60s/early-’70s Marshall Super Lead, the amp that powered the dawn of hard rock

’80s British

Inspired by the Marshall JCM800, which produced quintessential ’80s metal tone

British Colour

Inspired by the “sludgy” majesty of the Orange OR120

Super-Sonic

Modern Fender amp with two cascading preamp gain stages for pronounced sustain

’90s American

Based on the Mesa Dual Rectifier, which featured distinctive distortion that shaped the “nu-metal” sound

Metal 2000

Modern high-gain scorch based on the EVH® 5150III

EDITING EFFECTS

In addition to amp models, each preset also features various combinations of effects. Effects can be edited in several ways—they can be bypassed, replaced, moved, added or deleted. Further, the individual settings of each effect can be modified. Each option is explained below and on the following pages.

Editing the types of effects in use and their position in the signal path happens in the SIGNAL PATH LAYER. To do this, first access the SIGNAL PATH LAYER by pressing its corresponding LAYER BUTTON, which will automatically highlight the amplifier model in use first. To highlight an effect, turn the ENCODER in either direction (see illustrations below). The effect will be highlighted with a white arrow below it and a label above it.

To access effects, first press the middle LAYER BUTTON to enter SIGNAL PATH LAYER.

Turn the ENCODER in either direction to highlight an effect (as indicated here by the white arrow below it and label above it).

For each preset, note that a placeholder symbol consisting of a plus sign (+) in a circle appears at the right and left ends of the SIGNAL PATH LAYER (see illustration below). This symbol indicates an open slot into which an effect can be moved or added (see “Adding an Effect,” page 14). In many presets that include one or more effects, the user must scroll to the far right or far left using the ENCODER in order to see this symbol.

Close-up detail—of a different preset that doesn’t include one or more effects—in which open slots that effects can be placed in are marked by a placeholder symbol consisting of a plus sign in a circle at both ends of the SIGNAL PATH LAYER.

BYPASSING AN EFFECT

There are two ways to bypass effects. The first is a general on-off feature that simply turns off all effects in all presets with a single press of a button. The second lets users bypass specific individual effects within a preset.

To turn off all Mustang GT effects in every preset (and turn them back on), press the X FX utility button. There is no option to save; this is merely a quick way to turn all effects off and back on. When the X FX utility button is pressed it will illuminate, and a blue “bypass” label will appear above each effect (see illustration below). If specific individual effects have already been bypassed in a preset, use of the X FX utility button will not turn them back on.

The “X FX” utility button illuminates when pressed, bypassing all effects in all presets (as indicated by blue “BYPASS” labels above each effect).

To bypass specific individual effects within a preset, highlight it in the SIGNAL PATH LAYER and press the ENCODER. Select “BYPASS” from the menu of effects placement options and press the ENCODER again. The SIGNAL PATH LAYER will then indicate that the effect has been bypassed; the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now bypassed, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below).

To bypass a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Turn ENCODER to highlight “BYPASS” in effects placement options menu, then press the ENCODER to select it.

With the effect bypassed (as indicated here by white arrow below it and blue box containing the label “BYPASS” above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

REPLACING AN EFFECT

To replace an effect, highlight the effect to be replaced in the SIGNAL PATH LAYER and press the ENCODER. Select “REPLACE” from the menu of effects placement options and press the ENCODER again. Select one the four effects categories that will appear—Stomp Box, Modulation, Delay or Reverb—and press the ENCODER to access the effects in that category. Scroll through the effects and press the ENCODER to select one as a replacement.

The SIGNAL PATH LAYER will then display the new effect and indicate that the original effect has been replaced; the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now replaced, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page). Note that pressing the PRESET LAYER button corresponding to the circled “X” in the DISPLAY WINDOW closes the effects placement option and effects category menus; pressing it when it corresponds to the label “back” (as on the effects menu) returns the user to the previous screen.

To replace a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Turn the ENCODER to highlight “REPLACE” in effects placement options menu, then press the ENCODER to select it.

Turn the ENCODER to highlight one of four effects categories, then press ENCODER to select effects category.

Turn the ENCODER to highlight a replacement effect, then press ENCODER to select it.

With the effect replaced (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

MOVING AN EFFECT

To move an effect to a different position in the signal path, highlight the effect to be moved in the SIGNAL PATH LAYER and press the ENCODER. Select “MOVE” from the menu of effects placement options and press the ENCODER again. An orange box will appear around the selected effect name, along with a blinking white arrow indicating that the effect is ready to be moved. Turn the ENCODER to reposition the selected effect; press the ENCODER to place the effect in a new position.

The SIGNAL PATH LAYER will then display the effect in its new position; the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now moved, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page).

To move a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Turn the ENCODER to highlight “MOVE” in effects placement options menu, then press the ENCODER to select it.

The selected effect, highlighted with a white arrow below it and label above it, appears in an orange box indicating that it is ready to be moved to a different position in the signal path by turning the ENCODER.

After moving the selected effect by turning the ENCODER, press the ENCODER to select its new position in the signal path.

With the effect moved to a new position (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

ADDING AN EFFECT

There are two ways to add an effect.

In the first method, highlight one of the two placeholder plus-sign symbols in the SIGNAL PATH LAYER by turning the ENCODER. The circle containing the plus-sign symbol will turn green. Press the ENCODER to see a menu of four effects categories—Stomp Box, Modulation, Delay and Reverb. Highlight a category by turning the ENCODER, then press the ENCODER to access the effects in that category. Scroll through the effects and press the ENCODER to select an effect.

The SIGNAL PATH LAYER will then display the newly added effect in a green box with a blinking white arrow below it and a label above it, indicating that the effect can be moved to a different position (if preferred) by turning and then pressing the ENCODER.

When an effect is added, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now added, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page). Note that pressing the PRESET LAYER button corresponding to the circled “X” in the DISPLAY WINDOW closes the effects category and effect menus; pressing it when it corresponds to the label “back” returns the user to the previous screen.

To add an effect, highlight the placeholder plus-sign symbol by turning the ENCODER to it. The circle containing the plus-sign symbol will turn green. Press the ENCODER to access a menu of four effects categories.

Select an effects category by scrolling to it and pressing the ENCODER.

Select an effect by scrolling to it and pressing the ENCODER.

The newly added effect, highlighted with a white arrow below it and label above it, appears in an green box indicating that it can be left in place or moved to a different position in the signal path by turning the ENCODER.

After moving the newly added effect by turning the ENCODER, press the ENCODER to select its new position in the signal path.

With the added effect in position (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

In the second method of adding an effect, highlight an existing effect in the SIGNAL PATH LAYER and press the ENCODER. Select “ADD FX” from the menu of effects placement options and press the ENCODER again. Select one the four effects categories that will appear and press the ENCODER to access the effects in that category. Scroll through the effects and press the ENCODER to select an effect.

The SIGNAL PATH LAYER will then display the newly added effect in a green box with a blinking white arrow below it and a label above it, indicating that the effect can be moved to a different position (if preferred) by turning and then pressing the ENCODER.

When an effect is added, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now added, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page).

In another way to add an effect, highlight an existing effect within a preset by turning the ENCODER to it and pressing the ENCODER to see a menu of four effects categories.

Select “ADD FX” in the effects placement options menu by scrolling to it and pressing the ENCODER.

Select an effects category by scrolling to it and pressing the ENCODER.

Select an effect by scrolling to it and pressing the ENCODER.

The newly added effect, highlighted with a white arrow below it and label above it, appears in an green box indicating that it can be left in place or moved to a different position in the signal path by turning the ENCODER.

After moving the newly added effect by turning the ENCODER, press the ENCODER to select its new position in the signal path.

With the added effect in position (as indicated here by white arrow below it and label above it), continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

DELETING AN EFFECT

To delete an effect from the signal path, highlight the effect in the SIGNAL PATH LAYER and press the ENCODER. Select “DELETE” from the menu of effects placement options and press the ENCODER again; the effect will be removed from the signal path and another effect in use (if any) will shift into its place. If the deleted effect was the only effect in the signal path (pre or post), a placeholder symbol consisting of a plus sign (+) in a circle will appear in its spot.

When an effect is deleted, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now deleted, further edits can then be made or the SAVE utility button can be pressed to keep completed edits (see illustrations below and on next page).

To delete a highlighted effect, first press the ENCODER to access the menu of effects placement options.

Select “DELETE” in the effects placement options menu by scrolling to it and pressing the ENCODER.

The SIGNAL PATH LAYER will then show the effect has been deleted (as indicated by white arrow), either by replacing it with a plus-sign placeholder symbol (as seen here) or by shifting another effect (if present) into its position.

EDITING EFFECTS SETTINGS

To edit the control settings of a particular effect, turn the ENCODER to highlight the effect in the SIGNAL PATH LAYER, then press the CONTROLS LAYER button, which presents the individual controls for each effect. Turn the ENCODER to scroll through available effect controls, which will each turn blue as they’re highlighted, and press the ENCODER to select a specific effect control, which will then turn red.

After selecting a specific effect control, turn the ENCODER to edit that specific effect control to preference, and press the ENCODER again to keep the edited effect control setting. The edited effect control will then turn from red back to blue. When an effect control is edited, the box containing the preset number will change from blue to red (indicating that a preset edit has been made), and the SAVE utility button will illuminate. With the effect now edited, further effects control edits can then be made or the SAVE utility button can be pressed to keep completed preset edits (see illustrations below and on next page).

To edit the settings of a particular effect, highlight the effect in the SIGNAL PATH layer by scrolling to it with the ENCODER; then press the CONTROLS LAYER button.

In the CONTROLS LAYER, highlight an effect control by scrolling to it using the ENCODER; each effect control turns blue as it’s highlighted.

Press the ENCODER to select a specific effect control for adjustment, which will then turn red.

Turn the ENCODER to edit the selected effect control to preference.

Press the ENCODER to keep the edited effect control setting; the effect control will return to blue.

With the specific effect control edited to preference, continue editing other parameters or press the illuminated SAVE utility button to keep completed edits.

USING THE TAP TEMPO BUTTON

In presets that include Modulation effects, Delay effects or both*, the TAP utility button flashes in time with the default rate of the first delay effect in the signal path (or first modulation effect if no delay effect is present). This rate can be left as is, or it can be modified using the TAP utility button. To set a new TAP tempo, tap the flashing TAP utility button at the desired tempo at least two times (see illustration below). The TAP utility button will function regardless of which layer is highlighted (PRESET LAYER, SIGNAL PATH LAYER or CONTROLS LAYER).

To change the tempo of the first delay effect (or modulation effect if no delay effect is present), tap the TAP utility button at the desired tempo.

Various time parameters for all delay and modulation effects in the signal path can be adjusted in the CONTROLS LAYER without use of the TAP utility button. In the SIGNAL PATH LAYER, use the ENCODER to highlight the delay or modulation effect to be modified; its controls will then appear in the CONTROLS LAYER. Enter the CONTROLS LAYER by pressing its corresponding layer button, and scroll to the time parameter to be changed using the ENCODER. Press and turn the ENCODER to select and adjust the desired time value, during which the window containing the time value will turn red; press the ENCODER again to keep the new time value (see illustration below).

Delay and modulation effects tempos can also be changed by highlighting the time parameter’s numerical value in the CONTROLS LAYER, then pressing and turning the ENCODER to set the desired tempo.

* Mustang GT modulation and delay effects are listed on pages 22 and 23.

LIST OF EFFECTS TYPES

Mustang GT onboard effects are organized into four category menus: Stompbox effects (12), Modulation effects (13), Delay effects (9) and Reverb effects (12). Names and descriptions of each appear below, by category. Mustang GT effects will be continually revised and updated; this manual indicates current effect types in use.

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

STOMPBOX EFFECTS

Ranger Boost

Distortion effect inspired by the ’60s-era Dallas Rangemaster Treble Booster

Overdrive

Versatile Fender overdrive specially designed for Mustang GT

Greenbox

Overdrive effect inspired by the original late-’70s Ibanez TS808 Tube Screamer

Blackbox

Distortion effect inspired by the Pro Co RAT

Yellowbox

Distortion effect inspired by the ’70s-era MXR Distortion Plus

Orangebox

Distortion effect inspired by the original late-’70s Boss DS-1

Fuzz

Versatile Fender fuzz with added octave specially designed for Mustang GT

Big Fuzz

Distortion effect inspired by the Electro-Harmonix Big Muff

Simple Comp

Compressor effect inspired by the classic MXR Dyna Comp

Compressor

Same as Simple Compressor above, with added gain, threshold, attack and release controls

Pedal Wah

Dual-mode wah inspired by the Dunlop Cry Baby and ’60s-era Vox Clyde McCoy wah pedal

Touch Wah

Similar to Pedal Wah above, but controlled by picking dynamics rather than an expression pedal

MODULATION EFFECTS

Note that the TAP utility button works with Mustang GT modulation effects, and flashes when a preset using one or more modulation effects is in use.

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

Sine Chorus

Smoothly rounded chorus effect that uses a sine wave for modulation

Triangle Chorus

Distinctive chorus effect that uses a triangle wave for modulation

Sine Flanger

Smoothly rounded flanging effect that uses a sine wave for modulation

Triangle Flanger

Distinctive flanging effect that uses a triangle wave for modulation

Vibratone

Classic late-’60s/early-’70s Fender effect with a rotating speaker baffle

Vintage Tremolo

Classic Fender “stuttering” photoresistor tremolo, as heard in Fender amps such as the Twin Reverb

Sine Tremolo

Smoothly pulsating tube bias tremolo, as heard in amps such as the Fender Princeton Reverb

Ring Modulator

Creatively non-harmonic dissonance from the early era of electronic music

Step Filter

Rhythmically choppy modulation effect that dices notes into distinctly alternating “steps”

Phaser

Long-indispensable jetliner “whoosh” heard on countless recordings

Phaser 90

Phase shifter effect inspired by the classic ’70s MXR Phase 90

Pitch Shifter

Simple pitch shifter that adds another note above or below the dry signal pitch

Diatonic Pitch

Pitch shifter that produces a chosen musical interval to create harmonized notes in key

DELAY EFFECTS

Note that the TAP utility button works with Mustang GT delay effects, and flashes when a preset using one or more delay effects is in use.

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

Mono Delay

Clean, simple and pristine signal repetition

Mono Echo Filter

Mono echo with an evenly spaced wah-like effect on the signal repetitions

Stereo Echo Filter

Stereo echo with an evenly spaced wah-like effect on the signal repetitions

Tape Delay

Based on the analog classic Maestro Echoplex, which had tape imperfections that created distinctive “wow” and “flutter”

Stereo Tape Delay

Similar to Tape Delay above, but with stereo field expansion

Multi Tap Delay

Rhythmic delay that can be subdivided into multiple “taps” with differing time intervals

Reverse Delay

Reverses the shape of notes for the classic “backwards guitar” effect

Ping Pong Delay

Repetitions in the stereo field alternate between right and left, imparting a “ping pong” effect

Ducking Delay

Delayed notes “duck” out of the way while playing, and fill in gaps when not playing

REVERB EFFECTS

Small Hall

Simulates the kind of bright reverb often heard in, for example, a hall the size of a movie theater

Large Hall

Strong, bright reverb simulating the size of, for example, a major performance hall and other large, cavernous spaces

Small Room

Warmer, less echo-y reverb typical of smaller spaces and classic echo chambers

Large Room

Warm-sounding kind of reverb heard in larger rooms that aren’t halls, such as many nightclubs

REVERB EFFECTS (CONTINUED)

All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any affiliation, connection, sponsorship, or approval between FMIC and with or by any third party.

Small Plate

Resonantly metallic reverb with more density and flatness than room and hall reverbs

Large Plate

The reverb type heard on countless recordings, based on the classic (and pool table-sized) EMT 140

’63 Spring

Classic early-’60s standalone Fender reverb effect

’65 Spring

Fender reverb effect built into classic mid-’60s Fender amps

Arena

Simulates the long-trailing reverberation typical of large stadiums and arenas

Ambient

Subtle reverb effect typical of notably smaller spaces (even smaller than Small Room reverb above)

Shimmer

Sonically radiant combination of reverb and two-octave pitch shift

GA-15 Reverb

Based on the ’60s-era Gibson GA-15 amp reverb, unique in its ability to go “full wet” (no dry signal)

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